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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicMeshOverlay
Description
Insert element at given index, assuming it is unused. If bUnsafe, we use fast id allocation that does not update free list. You should only be using this between BeginUnsafeElementsInsert() / EndUnsafeElementsInsert() calls
| Name | InsertElement |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOverlay.h |
| Include Path | #include "DynamicMesh/DynamicMeshOverlay.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshOverlay.cpp |
EMeshResult InsertElement
(
int ElementID,
const RealType * Value,
bool bUnsafe
)