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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicBoneAttributeBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const AttribValueType& InValue |
Add value at the end of the value array. | DynamicMesh/DynamicBoneAttribute.h | |
virtual bool Append
(
const TDynamicAttributeBase< ParentType >& Source, |
Add elements from the Source attribute, using the AppendInfo to determine the range to copy. | DynamicMesh/DynamicBoneAttribute.h |
Append(const AttribValueType &)
Description
Add value at the end of the value array.
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h |
| Include Path | #include "DynamicMesh/DynamicBoneAttribute.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicBoneAttribute.cpp |
void Append
(
const AttribValueType & InValue
)
Append(const TDynamicAttributeBase< ParentType > &, const UE::Geometry::FDynamicMesh3::FAppendInfo &)
Description
Add elements from the Source attribute, using the AppendInfo to determine the range to copy.
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h |
| Include Path | #include "DynamicMesh/DynamicBoneAttribute.h" |
virtual bool Append
(
const TDynamicAttributeBase < ParentType > & Source,
const UE::Geometry::FDynamicMesh3::FAppendInfo & AppendInfo
)
true if the append succeeded, false otherwise (e.g. false if the data from the source attribute was not compatible and the CopyOut failed to copy across)