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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Tracks how IDs are offset and number of elements appended by a mesh append operation.
| Name | FAppendInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
Syntax
struct FAppendInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdgeOffset | int32 | DynamicMesh/DynamicMesh3.h | ||
| GroupOffset | int32 | DynamicMesh/DynamicMesh3.h | ||
| NormalOverlayOffsets | int32 | Offsets for normals/tangents overlay element; will remain zero if the corresponding 'normal layer' is not present. | DynamicMesh/DynamicMesh3.h | |
| NumEdge | int32 | DynamicMesh/DynamicMesh3.h | ||
| NumTriangle | int32 | DynamicMesh/DynamicMesh3.h | ||
| NumVertex | int32 | The number appended of each element type including 'invalid' slots, i.e. the amount by which MaxID increased. | DynamicMesh/DynamicMesh3.h | |
| TriangleOffset | int32 | DynamicMesh/DynamicMesh3.h | ||
| VertexOffset | int32 | Offsets for base mesh element IDs. | DynamicMesh/DynamicMesh3.h |