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Generic base class for change tracking of an attribute layer
| Name | TDynamicAttributeChangeBase |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicAttribute.h |
| Include Path | #include "DynamicMesh/DynamicAttribute.h" |
Syntax
template<typename ParentType>
class TDynamicAttributeChangeBase
Derived Classes
- FDynamicMeshTriangleAttributeChange
- TDynamicVertexAttributeChange
- TDynamicVertexSkinWeightsAttributeChange
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TDynamicAttributeChangeBase() |
DynamicMesh/DynamicAttribute.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Apply
(
TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicAttribute.h | ||
virtual void SaveInitialTriangle
(
const TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicAttribute.h | ||
virtual void SaveInitialVertex
(
const TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicAttribute.h | ||
virtual void StoreAllFinalTriangles
(
const TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicAttribute.h | ||
virtual void StoreAllFinalVertices
(
const TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicAttribute.h | ||
virtual void StoreAllFinalVertices
(
const TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicAttribute.h |