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API > API/Runtime > API/Runtime/GeometryCore
| Name | FDynamicMeshTriangleAttributeChange |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshTriangleAttribute.h |
| Include Path | #include "DynamicMesh/DynamicMeshTriangleAttribute.h" |
Syntax
template<typename AttribValueType, int AttribDimension>
class FDynamicMeshTriangleAttributeChange : public UE::Geometry::TDynamicAttributeChangeBase< FDynamicMesh3 >
Inheritance Hierarchy
- TDynamicAttributeChangeBase → FDynamicMeshTriangleAttributeChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicMeshTriangleAttributeChange() |
DynamicMesh/DynamicMeshTriangleAttribute.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDynamicMeshTriangleAttributeChange() |
DynamicMesh/DynamicMeshTriangleAttribute.h |
Structs
| Name | Remarks |
|---|---|
| FChangeTriangleAttribute |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewTriangleAttributes | TArray< FChangeTriangleAttribute > | DynamicMesh/DynamicMeshTriangleAttribute.h | ||
| OldTriangleAttributes | TArray< FChangeTriangleAttribute > | DynamicMesh/DynamicMeshTriangleAttribute.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Apply
(
FDynamicMeshAttributeBase* Attribute, |
DynamicMesh/DynamicMeshTriangleAttribute.h | ||
virtual void SaveInitialTriangle
(
const FDynamicMeshAttributeBase* Attribute, |
DynamicMesh/DynamicMeshTriangleAttribute.h | ||
virtual void StoreAllFinalTriangles
(
const FDynamicMeshAttributeBase* Attribute, |
DynamicMesh/DynamicMeshTriangleAttribute.h |