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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Operations > API/Runtime/GeometryCore/Operations/FMeshSurfacePath
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h |
| Include | #include "Operations/EmbedSurfacePath.h" |
&42;bool EmbedPath
&40;
bool bUpdatePath,
TArray< int > & PathVertices,
TFunction< bool(const TArray< FVector2d > &Vertices, const TArray< FIndex3i > &LabelledEdges, TArray< FVector2d > &OutVertices, TArray< int32 > &OutVertexMap, TArray< FIndex3i > &OutTriangles)> MeshGraphFn
&41;
Remarks
TODO: support for embedding arbitrary paths in mesh using a graph remesher **
- Embed surface path in mesh, such that each point in path is a mesh vertex with a connecting edge. Note that IsConnected must be true for this to succeed.
- *