Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshVertexSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshVertexSelection
(
const FDynamicMesh3* mesh |
Selections/MeshVertexSelection.h | ||
FMeshVertexSelection
(
const FDynamicMesh3* mesh, |
Convert face selection to vertex selection. | Selections/MeshVertexSelection.h | |
FMeshVertexSelection
(
const FDynamicMesh3* mesh, |
Convert edge selection to vertex selection. | Selections/MeshVertexSelection.h |
FMeshVertexSelection(const FDynamicMesh3 *)
| Name | FMeshVertexSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshVertexSelection.h |
| Include Path | #include "Selections/MeshVertexSelection.h" |
FMeshVertexSelection
(
const FDynamicMesh3 * mesh
)
FMeshVertexSelection(const FDynamicMesh3 *, const FMeshFaceSelection &)
Description
Convert face selection to vertex selection.
| Name | FMeshVertexSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshVertexSelection.h |
| Include Path | #include "Selections/MeshVertexSelection.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Selections/MeshVertexSelection.cpp |
FMeshVertexSelection
(
const FDynamicMesh3 * mesh,
const FMeshFaceSelection & convertT
)
FMeshVertexSelection(const FDynamicMesh3 *, const FMeshEdgeSelection &)
Description
Convert edge selection to vertex selection.
| Name | FMeshVertexSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshVertexSelection.h |
| Include Path | #include "Selections/MeshVertexSelection.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Selections/MeshVertexSelection.cpp |
FMeshVertexSelection
(
const FDynamicMesh3 * mesh,
const FMeshEdgeSelection & convertE
)