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Walk the surface of an FDynamicMesh to try find a planar path connecting two points. Paths include every vertex and edge they need to cross. Greedy algorithm will only return one path if there are multiple. bool WalkMeshPlanar( const FDynamicMesh3* Mesh, int StartTri, int EndVertID, FVector3d StartPt, int EndTri, FVector3d EndPt, FVector3d WalkPlaneNormal, TFunction
| Name | FMeshSurfacePath |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h |
| Include Path | #include "Operations/EmbedSurfacePath.h" |
Syntax
class FMeshSurfacePath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshSurfacePath
(
FDynamicMesh3* Mesh |
Cut mesh with plane. Assumption is that plane normal is Z value. | Operations/EmbedSurfacePath.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMeshSurfacePath() |
Operations/EmbedSurfacePath.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsClosed | bool | Operations/EmbedSurfacePath.h | ||
| Mesh | FDynamicMesh3 * | Operations/EmbedSurfacePath.h | ||
| Path | TArray< TPair< FMeshSurfacePoint, int > > | Operations/EmbedSurfacePath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddViaPlanarWalk
(
int StartTri, |
Operations/EmbedSurfacePath.h | ||
bool ClosePath () |
Make the embedded path into a closed loop. | Operations/EmbedSurfacePath.h | |
bool EmbedSimplePath
(
bool bUpdatePath, |
TODO: support for embedding arbitrary paths in mesh using a graph remesher ** | Operations/EmbedSurfacePath.h | |
bool IsClosed() |
Operations/EmbedSurfacePath.h | ||
bool IsConnected () |
TODO: not clear if we need this helper to find the shared triangle (if it exists) that we could traverse to connect two surface points. | Operations/EmbedSurfacePath.h | |
void Reset() |
Operations/EmbedSurfacePath.h | ||
virtual EOperationValidationResult Validate() |
Operations/EmbedSurfacePath.h |