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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshSurfacePath
Description
TODO: not clear if we need this helper to find the shared triangle (if it exists) that we could traverse to connect two surface points. this gets a bit hairy and it's easier to keep track of the traversed triangles during the mesh walk that creates any path in the first place static int FindSharedTriangle(const FDynamicMesh3* Mesh, const FMeshSurfacePoint& A, const FMeshSurfacePoint& B);
| Name | IsConnected |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h |
| Include Path | #include "Operations/EmbedSurfacePath.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Operations/EmbedSurfacePath.cpp |
bool IsConnected() const
True if the Path exactly sticks to the mesh surface, and never jumps to disconnected elements