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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshEdgeSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExpandToOneRingNeighbors () |
Selections/MeshEdgeSelection.h | ||
void ExpandToOneRingNeighbors
(
TFunctionRef< bool(int32)> FilterF |
Add all one-ring neighbors of current selection to set. | Selections/MeshEdgeSelection.h | |
void ExpandToOneRingNeighbors
(
int NumRings |
Selections/MeshEdgeSelection.h | ||
void ExpandToOneRingNeighbors
(
int NumRings, |
Selections/MeshEdgeSelection.h |
ExpandToOneRingNeighbors()
| Name | ExpandToOneRingNeighbors |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshEdgeSelection.h |
| Include Path | #include "Selections/MeshEdgeSelection.h" |
void ExpandToOneRingNeighbors()
ExpandToOneRingNeighbors(TFunctionRef< bool(int32)>)
Description
Add all one-ring neighbors of current selection to set. On a large selection this is quite expensive as we don't know the boundary, so we have to iterate over all selected edges.
Return false from FilterF to prevent vertices from being included.
| Name | ExpandToOneRingNeighbors |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshEdgeSelection.h |
| Include Path | #include "Selections/MeshEdgeSelection.h" |
void ExpandToOneRingNeighbors
(
TFunctionRef < bool> FilterF
)
ExpandToOneRingNeighbors(int)
| Name | ExpandToOneRingNeighbors |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshEdgeSelection.h |
| Include Path | #include "Selections/MeshEdgeSelection.h" |
void ExpandToOneRingNeighbors
(
int NumRings
)
ExpandToOneRingNeighbors(int, TFunctionRef< bool(int32)>)
| Name | ExpandToOneRingNeighbors |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshEdgeSelection.h |
| Include Path | #include "Selections/MeshEdgeSelection.h" |
void ExpandToOneRingNeighbors
(
int NumRings,
TFunctionRef < bool> FilterF
)