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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshBoundaryLoops
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/MeshBoundaryLoops.h |
| Include | #include "MeshBoundaryLoops.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/MeshBoundaryLoops.cpp |
bool ExtractSubloops
&40;
TArray< int > & loopV,
TArray< int > & loopE,
TArray< int > & bowties,
Subloops & SubloopsOut
&41;
Remarks
This is called when loopV contains one or more "bowtie" vertices. These vertices might be duplicated in loopV (but not necessarily) If they are, we have to break loopV into subloops that don't contain duplicates.