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Information about the mesh elements created by a call to SplitEdge()
| Name | FEdgeSplitInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/InfoTypes.h |
| Include Path | #include "DynamicMesh/InfoTypes.h" |
Syntax
struct FEdgeSplitInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsBoundary | bool | DynamicMesh/InfoTypes.h | ||
| NewEdges | FIndex3i | DynamicMesh/InfoTypes.h | ||
| NewTriangles | FIndex2i | DynamicMesh/InfoTypes.h | ||
| NewVertex | int | DynamicMesh/InfoTypes.h | ||
| OriginalEdge | int | DynamicMesh/InfoTypes.h | ||
| OriginalTriangles | FIndex2i | DynamicMesh/InfoTypes.h | ||
| OriginalVertices | FIndex2i | DynamicMesh/InfoTypes.h | ||
| OtherVertices | FIndex2i | DynamicMesh/InfoTypes.h | ||
| SplitT | double | DynamicMesh/InfoTypes.h |