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Unreal Engine C++ API Reference > Runtime > GeometryCore
References
Module | GeometryCore |
Header | /Engine/Source/Runtime/GeometryCore/Public/IndexTypes.h |
Include | #include "IndexTypes.h" |
Syntax
struct FIndex3i
Remarks
3-index tuple. Ported from g3Sharp library, with the intention of maintaining compatibility with existing g3Sharp code. Has an API similar to WildMagic, GTEngine, Eigen, etc.
Implicit casts to/from FIntVector are defined.
Variables
Type | Name | Description | |
---|---|---|---|
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union UE::Geometry::FIndex3i | ||
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int | A | |
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int[3] | ABC | |
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int | B | |
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int | C |
Constructors
Type | Name | Description | |
---|---|---|---|
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constexpr | FIndex3i () |
|
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FIndex3i
(
const FIntVector& Vec |
||
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constexpr | FIndex3i
(
int ValA, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Contains
(
int Value |
|
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FIndex3i | ||
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int | IndexOf
(
int Value |
|
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FIndex3i | Invalid () |
|
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FIndex3i | Max () |
|
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void | Serialize FIndex3i to an archive | |
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FIndex3i | Zero () |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FIndex3i& Other |
|
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int & | operator[]
(
int Idx |
|
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const int & | operator[]
(
int Idx |
|
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bool | operator==
(
const FIndex3i& Other |