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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendMesh
(
const TTriangleMeshAdapter< double >* AppendMesh, |
Append input mesh to our internal Mesh. | DynamicMeshEditor.h | |
void AppendMesh
(
const FDynamicMesh3* AppendMesh, |
Append input mesh to our internal mesh | DynamicMeshEditor.h |
AppendMesh(const TTriangleMeshAdapter< double > *, FMeshIndexMappings &, TFunction< FVector3d(int, const FVector3d &)>)
Description
Append input mesh to our internal Mesh. If the internal Mesh has attributes enabled, per-triangle normals will be computed and set. No other attributes are initialized.
| Name | AppendMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include Path | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void AppendMesh
(
const TTriangleMeshAdapter < double > * AppendMesh,
FMeshIndexMappings & IndexMapsOut,
TFunction < FVector3d> PositionTransform
)
Parameters
| Name | Remarks |
|---|---|
| AppendMesh | mesh to append |
| IndexMapsOut | mesh element index mappings generated in this append operation |
| PositionTransform | optional transformation function applied to mesh vertex positions |
AppendMesh(const FDynamicMesh3 *, FMeshIndexMappings &, TFunction< FVector3d(int, const FVector3d &)>, TFunction< FVector3d(int, const FVector3d &)>, bool)
Description
Append input mesh to our internal mesh
| Name | AppendMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include Path | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void AppendMesh
(
const FDynamicMesh3 * AppendMesh,
FMeshIndexMappings & IndexMapsOut,
TFunction < FVector3d> PositionTransform,
TFunction < FVector3d> NormalTransform,
bool bReverseOrientation
)
Parameters
| Name | Remarks |
|---|---|
| AppendMesh | mesh to append |
| IndexMapsOut | mesh element index mappings generated in this append operation |
| PositionTransform | optional transformation function applied to mesh vertex positions |
| NormalTransform | optional transformation function applied to mesh normals |