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Most generic / lazy example of a triangle mesh adapter; possibly useful for prototyping / building on top of (but slower than making a more specific-case adapter)
| Name | TTriangleMeshAdapter |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshAdapter.h |
| Include Path | #include "MeshAdapter.h" |
Syntax
template<typename RealType>
struct TTriangleMeshAdapter
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GetChangeStamp | TFunction< uint64()> | MeshAdapter.h | ||
| GetTriangle | TFunction< FIndex3i(int32)> | MeshAdapter.h | ||
| GetVertex | TFunction< TVector< RealType >(int32)> | MeshAdapter.h | ||
| IsTriangle | TFunction< bool(int32 index)> | MeshAdapter.h | ||
| IsVertex | TFunction< bool(int32 index)> | MeshAdapter.h | ||
| MaxTriangleID | TFunction< int32()> | MeshAdapter.h | ||
| MaxVertexID | TFunction< int32()> | MeshAdapter.h | ||
| TriangleCount | TFunction< int32()> | MeshAdapter.h | ||
| VertexCount | TFunction< int32()> | MeshAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetTriVertices
(
int TID, |
MeshAdapter.h |