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Generate a 3D arrow
| Name | FArrowGenerator |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/SweepGenerator.h |
| Include Path | #include "Generators/SweepGenerator.h" |
Syntax
class FArrowGenerator : public UE::Geometry::FVerticalCylinderGeneratorBase
Inheritance Hierarchy
- FMeshShapeGenerator → FSweepGeneratorBase → FVerticalCylinderGeneratorBase → FArrowGenerator
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalLengthSamples | int | Generators/SweepGenerator.h | ||
| HeadBaseRadius | float | Generators/SweepGenerator.h | ||
| HeadLength | float | Generators/SweepGenerator.h | ||
| HeadTipRadius | float | Generators/SweepGenerator.h | ||
| StickLength | float | Generators/SweepGenerator.h | ||
| StickRadius | float | Generators/SweepGenerator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DistributeAdditionalLengthSamples
(
int TargetSamples |
Generators/SweepGenerator.h |
Overridden from FMeshShapeGenerator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMeshShapeGenerator & Generate() |
Generate the mesh | Generators/SweepGenerator.h |