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API > API/Runtime > API/Runtime/GeometryCollectionEngine
| Name | IGeometryCollectionExternalRenderInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionExternalRenderInterface.h |
| Include Path | #include "GeometryCollection/GeometryCollectionExternalRenderInterface.h" |
Syntax
class IGeometryCollectionExternalRenderInterface
Derived Classes
Enums
Public
| Name | Remarks |
|---|---|
| EStateFlags |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEverUseNativeFallback() |
Returns true if this renderer can ever return true for ShouldUseNativeFallback(). | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
void OnRegisterGeometryCollection
(
UGeometryCollectionComponent& InComponent |
Called on geometry collection component registration. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
void OnUnregisterGeometryCollection() |
Called on geometry collection component unregistration. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
virtual bool ShouldUseNativeFallback
(
uint32 InStateFlags |
Returns true if the custom renderer can't render for the given state, and requires native rendering instead. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
void UpdateRootTransform
(
UGeometryCollection const& InGeometryCollection, |
Update the root bone transform of the geometry collection. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
virtual void UpdateRootTransforms
(
UGeometryCollection const& InGeometryCollection, |
Update the root proxy transforms of the geometry collection. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
void UpdateState
(
UGeometryCollection const& InGeometryCollection, |
Set the state of the geometry collection. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
virtual void UpdateState
(
UGeometryCollection const& InGeometryCollection, |
GeometryCollection/GeometryCollectionExternalRenderInterface.h | ||
void UpdateTransforms
(
UGeometryCollection const& InGeometryCollection, |
Update all the bones transforms. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
virtual void UpdateTransforms
(
UGeometryCollection const& InGeometryCollection, |
GeometryCollection/GeometryCollectionExternalRenderInterface.h |