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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/IGeometryCollectionExternalRende-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateTransforms
(
UGeometryCollection const& InGeometryCollection, |
Update all the bones transforms. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
virtual void UpdateTransforms
(
UGeometryCollection const& InGeometryCollection, |
GeometryCollection/GeometryCollectionExternalRenderInterface.h |
UpdateTransforms(UGeometryCollection const &, TArrayView< const FTransform3f >)
Description
Update all the bones transforms.
| Name | UpdateTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionExternalRenderInterface.h |
| Include Path | #include "GeometryCollection/GeometryCollectionExternalRenderInterface.h" |
void UpdateTransforms
(
UGeometryCollection const & InGeometryCollection,
TArrayView < const FTransform3f > InTransforms
)
UpdateTransforms(UGeometryCollection const &, TArrayView< const FMatrix >)
| Name | UpdateTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionExternalRenderInterface.h |
| Include Path | #include "GeometryCollection/GeometryCollectionExternalRenderInterface.h" |
virtual void UpdateTransforms
(
UGeometryCollection const & InGeometryCollection,
TArrayView < const FMatrix > InMatrices
)