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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/FPhysicsAssetSim-
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/PhysicsAssetSimulation.h |
| Include | #include "GeometryCollection/PhysicsAssetSimulation.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/PhysicsAssetSimulation.cpp |
static bool UpdateAnimState
&40;
const UObject &42; Caller,
const AActor &42; OwningActor,
const USkeletalMeshComponent &42; SkelMeshComponent,
const float Dt,
FSkeletalMeshPhysicsProxyParams & OutParams
&41;