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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/FGeometryCollect-_9
| Type | Name | Description | |
|---|---|---|---|
| bool | AppendStaticMesh
(
const UStaticMesh* StaticMesh, |
Appends a static mesh to a GeometryCollectionComponent. | |
| bool | AppendStaticMesh
(
const UStaticMesh* StaticMesh, |
TODO: consider having the below fn return bool, and have a helper that returns the StartMaterialIndex from UGeometryCollection before any materials are actually added, so we can call the AppendMaterial function after, and not need to use its return value ... | |
| void | AppendStaticMesh
(
const UStaticMesh* StaticMesh, |
Appends a static mesh to a GeometryCollectionComponent. |