Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include | #include "GeometryCollection/GeometryCollectionObject.h" |
Syntax
USTRUCT ()
struct FGeometryCollectionSizeSpecificData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FGeometryCollectionCollisionTypeData > | CollisionShapes | Collision Shapes allow kfor multiple collision types per rigid body. | |
| int32 | DamageThreshold | Max number of particles. | |
| float | MaxSize | The max size these settings apply to |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostSerialize
(
const FArchive& Ar |
||
| bool |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | CollisionObjectReductionPercentage_DEPRECATED | Resolution on the smallest axes for the level set. (def: 10) | |
| float | CollisionParticlesFraction_DEPRECATED | Number of particles on the triangulated surface to use for collisions. | |
| ECollisionTypeEnum | CollisionType_DEPRECATED | CollisionType defines how to initialize the rigid collision structures. | |
| EImplicitTypeEnum | ImplicitType_DEPRECATED | CollisionType defines how to initialize the rigid collision structures. | |
| int32 | MaxClusterLevelSetResolution_DEPRECATED | Resolution on the smallest axes for the level set. (def: 10) | |
| int32 | MaximumCollisionParticles_DEPRECATED | Max number of particles. | |
| int32 | MaxLevelSetResolution_DEPRECATED | Resolution on the smallest axes for the level set. (def: 10) | |
| int32 | MinClusterLevelSetResolution_DEPRECATED | Resolution on the smallest axes for the level set. (def: 5) | |
| int32 | MinLevelSetResolution_DEPRECATED | Resolution on the smallest axes for the level set. (def: 5) |