| bAddInternalMaterials |
bool |
(Legacy) Whether source materials will be duplicated to create new slots for internal materials, or existing odd materials will be considered internal. |
GeometryCollection/GeometryCollectionObject.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometrySource"
- DisplayName="(Legacy) Add Internal Materials"
|
| bSetInternalFromMaterialIndex |
bool |
Whether to set the 'internal' flag for faces with odd-numbered materials slots. |
GeometryCollection/GeometryCollectionObject.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometrySource"
|
| bSplitComponents |
bool |
Whether individual source mesh components should be split into separate pieces of geometry based on mesh connectivity. |
GeometryCollection/GeometryCollectionObject.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometrySource"
- DisplayName="Split Meshes"
|
| InstanceCustomData |
TArray< float > |
|
GeometryCollection/GeometryCollectionObject.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometrySource|Instance"
|
| LocalTransform |
FTransform |
|
GeometryCollection/GeometryCollectionObject.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometrySource"
|
| SourceGeometryObject |
FSoftObjectPath |
|
GeometryCollection/GeometryCollectionObject.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometrySource"
- Meta=(AllowedClasses="/Script/Engine.StaticMesh, /Script/Engine.SkeletalMesh, /Script/GeometryCollectionEngine.GeometryCollection")
|
| SourceMaterial |
TArray< TObjectPtr< UMaterialInterface > > |
|
GeometryCollection/GeometryCollectionObject.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometrySource"
|