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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionSource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GeometryCollection/GeometryCollectionObject.h | |||
FGeometryCollectionSource
(
const FSoftObjectPath& SourceSoftObjectPath, |
GeometryCollection/GeometryCollectionObject.h |
FGeometryCollectionSource()
| Name | FGeometryCollectionSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include Path | #include "GeometryCollection/GeometryCollectionObject.h" |
FGeometryCollectionSource()
FGeometryCollectionSource(const FSoftObjectPath &, const FTransform &, const TArray< TObjectPtr< UMaterialInterface > > &, bool, bool)
| Name | FGeometryCollectionSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include Path | #include "GeometryCollection/GeometryCollectionObject.h" |
FGeometryCollectionSource
(
const FSoftObjectPath & SourceSoftObjectPath,
const FTransform & ComponentTransform,
const TArray < TObjectPtr < UMaterialInterface > > & SourceMaterials,
bool bSplitComponents,
bool bSetInternalFromMaterialIndex
)