Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine
| Name | FChaosCollisionEventFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h |
| Include Path | #include "ChaosCollisionEventFilter.h" |
Syntax
class FChaosCollisionEventFilter : public IChaosEventFilter< Chaos::FCollisionDataArray, TArray< FChaosCollisionEventData >, EChaosCollisionSortMethod >
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosCollisionEventFilter.h | |||
FChaosCollisionEventFilter
(
FChaosCollisionEventRequestSettings* FilterSettingsIn |
ChaosCollisionEventFilter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionEventRequestSettings | const FChaosCollisionEventRequestSettings * | ChaosCollisionEventFilter.h |
Functions
Public
Overridden from IChaosEventFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FilterEvents
(
const FTransform& ChaosComponentTransform, |
Filters the raw events from the physics system to reduce the number supplied to the game systems | ChaosCollisionEventFilter.h | |
virtual void SortEvents
(
TArray< FChaosCollisionEventData >& InOutFilteredEvents, |
Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields | ChaosCollisionEventFilter.h |