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Settings used to define collision event requests.
| Name | FChaosCollisionEventRequestSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h |
| Include Path | #include "ChaosCollisionEventFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosCollisionEventRequestSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosCollisionEventRequestSettings() |
ChaosCollisionEventFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxDistance | float | The maximum distance threshold for the results. | ChaosCollisionEventFilter.h |
|
| MaxNumberResults | int32 | The maximum number of results to return. | ChaosCollisionEventFilter.h |
|
| MinImpulse | float | The minimum impulse threshold for the results. | ChaosCollisionEventFilter.h |
|
| MinMass | float | The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass). | ChaosCollisionEventFilter.h |
|
| MinSpeed | float | The min speed threshold for the results (compared with min of particle 1 speed and particle 2 speed). | ChaosCollisionEventFilter.h |
|
| SortMethod | EChaosCollisionSortMethod | The method used to sort the collision events. | ChaosCollisionEventFilter.h |
|