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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/UGameplayTask_WaitDelay
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UGameplayTask_WaitDelay * TaskWaitDelay
(
TScriptInterface< IGameplayTaskOwnerInterface > TaskOwner, |
Wait specified time. This is functionally the same as a standard Delay node. | Tasks/GameplayTask_WaitDelay.h |
|
static UGameplayTask_WaitDelay * TaskWaitDelay
(
IGameplayTaskOwnerInterface& InTaskOwner, |
Tasks/GameplayTask_WaitDelay.h |
TaskWaitDelay(TScriptInterface< IGameplayTaskOwnerInterface >, float, const uint8)
Description
Wait specified time. This is functionally the same as a standard Delay node.
| Name | TaskWaitDelay |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h |
| Include Path | #include "Tasks/GameplayTask_WaitDelay.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_WaitDelay.cpp |
UFUNCTION (BlueprintCallable, Category="GameplayTasks",
Meta=(AdvancedDisplay="TaskOwner, Priority", DefaultToSelf="TaskOwner", BlueprintInternalUseOnly="TRUE"))
static UGameplayTask_WaitDelay * TaskWaitDelay
(
TScriptInterface < IGameplayTaskOwnerInterface > TaskOwner,
float Time,
const uint8 Priority
)
TaskWaitDelay(IGameplayTaskOwnerInterface &, float, const uint8)
| Name | TaskWaitDelay |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h |
| Include Path | #include "Tasks/GameplayTask_WaitDelay.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_WaitDelay.cpp |
static UGameplayTask_WaitDelay * TaskWaitDelay
(
IGameplayTaskOwnerInterface & InTaskOwner,
float Time,
const uint8 Priority
)