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API > API/Runtime > API/Runtime/GameplayTasks
| Name | UGameplayTaskResource |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskResource.h |
| Include Path | #include "GameplayTaskResource.h" |
Syntax
UCLASS (Abstract, Config="Game", HideDropDown, MinimalAPI)
class UGameplayTaskResource : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTaskResource
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayTaskResource
(
const FObjectInitializer& ObjectInitializer |
GameplayTaskResource.h |
Constants
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bManuallySetID | uint32 | GameplayTaskResource.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoResourceID | int8 | GameplayTaskResource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetResourceID () |
GameplayTaskResource.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
GameplayTaskResource.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GenerateDebugDescription() |
GameplayTaskResource.h | ||
void UpdateAutoResourceID() |
GameplayTaskResource.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
GameplayTaskResource.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetDebugDescription
(
uint8 ResourceId |
GameplayTaskResource.h | ||
static uint8 GetResourceID () |
GameplayTaskResource.h | ||
static uint8 GetResourceID
(
const TSubclassOf< UGameplayTaskResource >& RequiredResource |
GameplayTaskResource.h |