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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/UGameplayTask
- UObject::IsSupportedForNetworking()
- UGameplayTask::IsSupportedForNetworking()
References
Module | GameplayTasks |
Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTask.h |
Include | #include "GameplayTask.h" |
virtual bool IsSupportedForNetworking&40;&41; const
Remarks
IsSupportedForNetworking means an object can be referenced over the network