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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/IGameplayTaskOwnerInterface
- IGameplayTaskOwnerInterface::OnGameplayTaskInitialized()
- UStateTreeComponent::OnGameplayTaskInitialized()
- UBTNode::OnGameplayTaskInitialized()
- UGameplayTask::OnGameplayTaskInitialized()
- AAIController::OnGameplayTaskInitialized()
- UGameplayAbility::OnGameplayTaskInitialized()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h |
| Include | #include "GameplayTaskOwnerInterface.h" |
virtual void OnGameplayTaskInitialized
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask finishes initialization (not active yet)