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Unreal Engine C++ API Reference > Runtime > GameplayTasks > IGameplayTaskOwnerInterface
- IGameplayTaskOwnerInterface::GetGameplayTaskOwner()
- UStateTreeComponent::GetGameplayTaskOwner()
- UMockGameplayTaskOwner::GetGameplayTaskOwner()
- UGameplayBehavior::GetGameplayTaskOwner()
- UGameplayTasksComponent::GetGameplayTaskOwner()
- UBTNode::GetGameplayTaskOwner()
- UGameplayTask::GetGameplayTaskOwner()
- AAIController::GetGameplayTaskOwner()
- UGameplayAbility::GetGameplayTaskOwner()
References
Module | GameplayTasks |
Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h |
Include | #include "GameplayTaskOwnerInterface.h" |
virtual AActor &42; GetGameplayTaskOwner
&40;
const UGameplayTask &42; Task
&41; const
Remarks
Get owner of a task or default one when task is null