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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/IGameplayTaskOwnerInterface
- IGameplayTaskOwnerInterface::GetGameplayTaskDefaultPriority()
- UStateTreeComponent::GetGameplayTaskDefaultPriority()
- UGameplayBehavior::GetGameplayTaskDefaultPriority()
- UBTNode::GetGameplayTaskDefaultPriority()
- UGameplayTask::GetGameplayTaskDefaultPriority()
- AAIController::GetGameplayTaskDefaultPriority()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h |
| Include | #include "GameplayTaskOwnerInterface.h" |
virtual uint8 GetGameplayTaskDefaultPriority&40;&41; const
Remarks
Get default priority for running a task