Navigation
API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/IGameplayTaskOwnerInterface
- IGameplayTaskOwnerInterface::GetGameplayTaskAvatar()
- UStateTreeComponent::GetGameplayTaskAvatar()
- UGameplayBehavior::GetGameplayTaskAvatar()
- UGameplayTasksComponent::GetGameplayTaskAvatar()
- UAbilitySystemComponent::GetGameplayTaskAvatar()
- UBTNode::GetGameplayTaskAvatar()
- UGameplayTask::GetGameplayTaskAvatar()
- AAIController::GetGameplayTaskAvatar()
- UGameplayAbility::GetGameplayTaskAvatar()
- UAbilitySystemComponent::GetGameplayTaskAvatar()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h |
| Include | #include "GameplayTaskOwnerInterface.h" |
virtual AActor &42; GetGameplayTaskAvatar
&40;
const UGameplayTask &42; Task
&41; const
Remarks
Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)