Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UGameplayDebuggerUserSettings
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include | #include "GameplayDebuggerConfig.h" |
Syntax
class UGameplayDebuggerUserSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bEnableGameplayDebuggerInEditor | Controls whether GameplayDebugger will be available in pure editor mode. | |
| int32 | FontSize | Font Size used by Gameplay Debugger | |
| float | MaxViewAngle | Angle from view direction under which actors can be selected This angle can also be used by some categories to apply culling. | |
| float | MaxViewDistance | Distance from view location under which actors can be selected This distance can also be used by some categories to apply culling. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | GetFontSize () |
||
| void | SetFontSize
(
const int32 InFontSize |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |