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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/UGameplayDebuggerUserSettings
- UDeveloperSettings::GetCategoryName()
- UGameplayDebuggerUserSettings::GetCategoryName()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include | #include "GameplayDebuggerConfig.h" |
virtual FName GetCategoryName&40;&41; const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.