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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | UGameplayDebuggerUserSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include Path | #include "GameplayDebuggerConfig.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="Gameplay Debugger"), MinimalAPI)
class UGameplayDebuggerUserSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UGameplayDebuggerUserSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableGameplayDebuggerInEditor | uint32 | Controls whether GameplayDebugger will be available in pure editor mode. | GameplayDebuggerConfig.h |
|
| EnabledCategories | TSet< FName > | Persist which categories are enabled across editor sessions. | GameplayDebuggerConfig.h |
|
| MaxViewAngle | float | Angle from view direction under which actors can be selected This angle can also be used by some categories to apply culling. | GameplayDebuggerConfig.h |
|
| MaxViewDistance | float | Distance from view location under which actors can be selected This distance can also be used by some categories to apply culling. | GameplayDebuggerConfig.h |
|
Functions
Protected
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
GameplayDebuggerConfig.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetFontSize() |
GameplayDebuggerConfig.h | ||
static void SetFontSize
(
const int32 InFontSize |
GameplayDebuggerConfig.h |