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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | UGameplayDebuggerRenderingComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
| Include Path | #include "GameplayDebuggerRenderingComponent.h" |
Syntax
UCLASS (ClassGroup=Debug, NotBlueprintable, NotBlueprintType, NotEditInlineNew, HideDropDown,
Transient)
class UGameplayDebuggerRenderingComponent : public UDebugDrawComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → UGameplayDebuggerRenderingComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayDebuggerRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
GameplayDebuggerRenderingComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GameplayDebuggerDebugDrawDelegateHelper | FGameplayDebuggerDebugDrawDelegateHelper | GameplayDebuggerRenderingComponent.h |
Functions
Public
Protected
Overridden from UDebugDrawComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDebugRenderSceneProxy * CreateDebugSceneProxy() |
GameplayDebuggerRenderingComponent.h | ||
virtual FDebugDrawDelegateHelper & GetDebugDrawDelegateHelper() |
GameplayDebuggerRenderingComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
GameplayDebuggerRenderingComponent.h |