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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | IGameplayDebugger |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebugger.h |
| Include Path | #include "GameplayDebugger.h" |
Syntax
class IGameplayDebugger : public IModuleInterface
Implements Interfaces
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnGetCategory | TBaseDelegate_NoParams< TSharedRef< class FGameplayDebuggerCategory > > | GameplayDebugger.h | |
| FOnGetExtension | TBaseDelegate_NoParams< TSharedRef< class FGameplayDebuggerExtension > > | GameplayDebugger.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifyCategoriesChanged() |
GameplayDebugger.h | ||
void NotifyExtensionsChanged() |
GameplayDebugger.h | ||
void RegisterCategory
(
FName CategoryName, |
GameplayDebugger.h | ||
void RegisterExtension
(
FName ExtensionName, |
GameplayDebugger.h | ||
void UnregisterCategory
(
FName CategoryName |
GameplayDebugger.h | ||
void UnregisterExtension
(
FName ExtensionName |
GameplayDebugger.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IGameplayDebugger & Get () |
Singleton-like access to this module's interface. | GameplayDebugger.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | GameplayDebugger.h |