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API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerShape
Variables
| Type | Name | Description | |
|---|---|---|---|
| FColor | Color | Color of shape | |
| FString | Description | Description of shape | |
| TArray< FVector > | ShapeData | Points defining shape | |
| EGameplayDebuggerShape | Type | Type of shape |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Draw
(
UWorld* World, |
||
| FGameplayDebuggerShape | A dynamically sizeable string. | ||
| FGameplayDebuggerShape | A dynamically sizeable string. | ||
| FGameplayDebuggerShape | A dynamically sizeable string. | ||
| FGameplayDebuggerShape | A dynamically sizeable string. | ||
| FGameplayDebuggerShape | A dynamically sizeable string. | ||
| FGameplayDebuggerShape | MakeCapsule
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeCapsule
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeCircle
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeCircle
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeCircle
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeCircle
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | A dynamically sizeable string. | ||
| FGameplayDebuggerShape | MakeCylinder
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | |||
| FGameplayDebuggerShape | MakePolygon
(
TConstArrayView< FVector > Verts, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakePolyline
(
const TConstArrayView< FVector > Verts, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakePolyline
(
const TConstArrayView< FVector > Verts, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeRectangle
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeRectangle
(
const FVector& Center, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeSegment
(
const FVector& StartLocation, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeSegment
(
const FVector& StartLocation, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeSegmentList
(
const TConstArrayView< FVector > Verts, |
A dynamically sizeable string. | |
| FGameplayDebuggerShape | MakeSegmentList
(
const TConstArrayView< FVector > Verts, |
A dynamically sizeable string. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FGameplayDebuggerShape& Other |