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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerShape
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerTypes.cpp |
static FGameplayDebuggerShape MakeArrow
&40;
const FVector & StartLocation,
const FVector & EndLocation,
const float HeadSize,
const float Thickness,
const FColor & Color,
const FString & Description
&41;
Remarks
A dynamically sizeable string. When dealing with UTF-8 literals, the following advice is recommended:
- Do not use the u8"..." prefix (gives the wrong array type until C++20).
- Use UTF8TEXT("...") for array literals (type is const UTF8CHAR[n]).
- Use UTF8TEXTVIEW("...") for string view literals (type is FUtf8StringView).
- Use or escape sequences rather than to specify Unicode code points.
See Also
https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/StringHandling/FString/