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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerNetPack
Description
When using Iris we cannot use the same appoach as the current NetSerializeDelta as it does polling of data and also modifies data outside of the replicated state during serialization which is not allowed when using iris. Therefore we need explicit methods to populate the state from the owner and to apply it to the owner which can be invoked before and after serialization as needed.
| Name | PopulateFromOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
| Include Path | #include "GameplayDebuggerCategoryReplicator.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerCategoryReplicator.cpp |
void PopulateFromOwner()