Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerInputHandlerConfig
Remarks
Customizable key binding used by FGameplayDebuggerAddonBase (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | KeyName | ||
| FGameplayDebuggerInputModifier | Modifier |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayDebuggerInputHandlerConfig
(
const FName ConfigName, |
|||
FGameplayDebuggerInputHandlerConfig
(
const FName ConfigName, |
Constants
| Name | Description |
|---|---|
| CurrentCategoryName | |
| CurrentExtensionName |