Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerInputModifier
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAlt | ||
| uint32: 1 | bCmd | ||
| uint32: 1 | bCtrl | ||
| uint32: 1 | bPressed | ||
| uint32: 1 | bReleased | ||
| uint32: 1 | bShift |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayDebuggerInputModifier
(
bool bInShift, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FGameplayDebuggerInputModifier | operator+
(
const FGameplayDebuggerInputModifier& Other |