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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerDebugDrawDelega-
- FDebugDrawDelegateHelper::RegisterDebugDrawDelegateInternal()
- FGameplayDebuggerDebugDrawDelegateHelper::RegisterDebugDrawDelegateInternal()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
| Include | #include "GameplayDebuggerRenderingComponent.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp |
virtual void RegisterDebugDrawDelegateInternal&40;&41;
Remarks
Called to set up debug drawing delegate in UDebugDrawService if you want to draw labels