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Struct used to send the DataPackPackets as RPC`s instead of using the CustomDeltaNetSerializer.
| Name | FGameplayDebuggerDataPackRPCParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
| Include Path | #include "GameplayDebuggerCategoryReplicator.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerDataPackRPCParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CategoryName | FName | GameplayDebuggerCategoryReplicator.h | ||
| Data | TArray< uint8 > | GameplayDebuggerCategoryReplicator.h | ||
| DataPackIdx | int32 | GameplayDebuggerCategoryReplicator.h | ||
| Header | FGameplayDebuggerDataPackHeader | GameplayDebuggerCategoryReplicator.h |