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API > API/Runtime > API/Runtime/GameplayDebugger
| |
|
| Name |
FGameplayDebuggerCategoryData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
| Include Path |
#include "GameplayDebuggerCategoryReplicator.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerCategoryData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsEnabled |
bool |
|
GameplayDebuggerCategoryReplicator.h |
|
| CategoryName |
FName |
|
GameplayDebuggerCategoryReplicator.h |
|
| DataPacks |
TArray< FGameplayDebuggerDataPackHeader > |
Either replicated using the NetDeltaSerialize or alternatively as regular RPC`s. |
GameplayDebuggerCategoryReplicator.h |
|
| Shapes |
TArray< FGameplayDebuggerShape > |
|
GameplayDebuggerCategoryReplicator.h |
|
| TextLines |
TArray< FString > |
|
GameplayDebuggerCategoryReplicator.h |
|