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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerDataPackHeader |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerDataPackHeader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerDataPackHeader() |
GameplayDebuggerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCompressed | uint32 | Is data compressed? | GameplayDebuggerTypes.h | |
| DataOffset | int32 | Offset to currently replicated portion of data | GameplayDebuggerTypes.h | |
| DataSize | int32 | Size of Data array | GameplayDebuggerTypes.h | |
| DataVersion | int16 | Version, increased every time new Data is requested | GameplayDebuggerTypes.h | |
| SyncCounter | int16 | Debug actor sync counter | GameplayDebuggerTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Equals
(
const FGameplayDebuggerDataPackHeader& Other |
GameplayDebuggerTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGameplayDebuggerDataPackHeader& Other |
GameplayDebuggerTypes.h | ||
bool operator==
(
const FGameplayDebuggerDataPackHeader& Other |
GameplayDebuggerTypes.h |