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API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
| Include | #include "GameplayDebuggerCategoryReplicator.h" |
Syntax
struct FGameplayDebuggerCategoryData
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsEnabled | ||
| FName | CategoryName | ||
| TArray< FGameplayDebuggerDataPackHeader > | DataPacks | Either replicated using the NetDeltaSerialize or alternatively as regular RPC`s. | |
| TArray< FGameplayDebuggerShape > | Shapes | ||
| TArray< FString > | TextLines |