Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include | #include "GameplayDebuggerConfig.h" |
Syntax
struct FGameplayDebuggerCategoryConfig
Variables
| Type | Name | Description | |
|---|---|---|---|
| EGameplayDebuggerOverrideMode | ActiveInGame | ||
| EGameplayDebuggerOverrideMode | ActiveInSimulate | ||
| uint32: 1 | bOverrideSlotIdx | ||
| FString | CategoryName | ||
| EGameplayDebuggerOverrideMode | Hidden | ||
| TArray< FGameplayDebuggerInputConfig > | InputHandlers | ||
| int32 | SlotIdx |
Constructors
| Type | Name | Description | |
|---|---|---|---|