Navigation
API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerCanvasContext
Description
Fetches the World associated with this context. Will use the World member variable, if set, and PlayerController's world otherwise. Note that it can still be null and needs to be tested.
| Name | GetWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerTypes.cpp |
UWorld * GetWorld() const