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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | EGameplayDebuggerDataPack |
| Type | enum |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
Syntax
enum EGameplayDebuggerDataPack
{
Persistent,
ResetOnActorChange,
ResetOnTick,
}
Values
| Name | Remarks |
|---|---|
| Persistent | |
| ResetOnActorChange | |
| ResetOnTick |